Chazz Princeton

Chazz Princeton

Character Information

Thông tin chung:
  • Chazz Princeton là nhân vật bạn có thể kích hoạt nhiệm vụ mở khóa nhân vật khi đạt tới stage 6 (GX). 
  • Nhân vật này cần chìa khóa màu đen để có thể đấu với anh ấy tại cổng đấu các nhân vật và chỉ xuất hiện sau đạt tới stage 5 (GX)

Thế giới: GX
  • Chazz Princeton yêu cầu chìa khóa Đen để đấu tại Gate
  • Chazz Princeton xuất hiện ở Gate ở Stage 5 (GX)
  • Chazz Princeton cấp 40 xuất hiện ở Gate khi đạt đến Stage 30
  • Ojama Blue, Ojama Knight và Ojama King được sử dụng trong một số bộ bài farm
Mở khóa Nhiệm vụ:
  • Đạt đến Stage 6 trong (GX) Duel World. Để kích hoạt các nhiệm vụ mở khóa của anh ấy
  • Đạt được 1 Chiến thắng Trở lại (các) trong Trận đấu với Chazz Princeton bằng cách sử dụng Jaden Yuki
  • Triệu hồi (các) Quái thú Loại Thunder tổng cộng 3 lần.
  • Sử dụng Bài Bẫy 5 lần.

Skills

Only available in this character
Land of the Ojamas
Ojama Go!
Ojama Overflow
Dragonic Fusion
Armed Crossover
General
LP Boost Beta
Draw Sense: Low-Level
Draw Sense: Spell/Trap
LP Boost Alpha
Draw Sense: EARTH
Draw Sense: High-Level
Draw Sense: FIRE
Draw Sense: LIGHT
Draw Sense: WATER
Draw Pass

Drop Reward

UR Rarity
UR Rarity
Ojama King
UR Rarity
UR Rarity
Ojama King
Ojama King
LIGHT 6
Ojama King
  • ATK:

  • 0

  • DEF:

  • 3000


"Ojama Green" + "Ojama Yellow" + "Ojama Black" Select up to 3 of your opponent's Monster Card Zones. The selected zones cannot be used.


SR Rarity
R Rarity
Ojama Knight
SR Rarity
R Rarity
Ojama Knight
Ojama Knight
LIGHT 5
Ojama Knight
  • ATK:

  • 0

  • DEF:

  • 2500


1 "Ojama" monster + 1 "Ojama" monster Select up to 2 of your opponent's Monster Card Zones. The selected zones cannot be used.


R Rarity
SR Rarity
Despair from the Dark
R Rarity
SR Rarity
Despair from the Dark
Despair from the Dark
DARK 8
Despair from the Dark
  • ATK:

  • 2800

  • DEF:

  • 3000


If this card is sent from your hand or Deck to your GY by an opponent's card effect: Special Summon this card.


N Rarity
SR Rarity
Armed Dragon LV5
N Rarity
SR Rarity
Armed Dragon LV5
Armed Dragon LV5
WIND 5
Armed Dragon LV5
  • ATK:

  • 2400

  • DEF:

  • 1700


You can send 1 monster from your hand to the GY, then target 1 monster your opponent controls with ATK less than or equal to the sent monster's ATK; destroy that target. During the End Phase, if this card destroyed a monster by battle this turn: You can send this card to the GY; Special Summon 1 "Armed Dragon LV7" from your hand or Deck.


N Rarity
SR Rarity
Ojama Blue
N Rarity
SR Rarity
Ojama Blue
Ojama Blue
LIGHT 2
Ojama Blue
  • ATK:

  • 0

  • DEF:

  • 1000


When this card is destroyed by battle and sent to the GY: You can add 2 "Ojama" cards from your Deck to your hand.


R Rarity
R Rarity
Gemini Imps
R Rarity
R Rarity
Gemini Imps
Gemini Imps
DARK 4
Gemini Imps
  • ATK:

  • 1000

  • DEF:

  • 1000


During either player's turn, when your opponent activates a Spell Card, Trap Card, or monster effect that could make you discard when it resolves: You can send this card from your hand to the Graveyard; negate the activation, and if you do, destroy it. Then draw 1 card.


N Rarity
R Rarity
Reborn Zombie
N Rarity
R Rarity
Reborn Zombie
Reborn Zombie
DARK 4
Reborn Zombie
  • ATK:

  • 1000

  • DEF:

  • 1600


While you have no cards in your hand and this card is in Attack Position, it cannot be destroyed by battle.


N Rarity
UR Rarity
Armed Dragon LV3
N Rarity
UR Rarity
Armed Dragon LV3
Armed Dragon LV3
WIND 3
Armed Dragon LV3
  • ATK:

  • 1200

  • DEF:

  • 900


During your Standby Phase: You can send this card to the GY; Special Summon 1 "Armed Dragon LV5" from your hand or Deck.


R Rarity
SR Rarity
Ojama Delta Hurricane!!
R Rarity
SR Rarity
Ojama Delta Hurricane!!
Ojama Delta Hurricane!!
Spell Normal
Ojama Delta Hurricane!!

    You can only activate this card while "Ojama Green", "Ojama Yellow" and "Ojama Black" are face-up on your side of the field. Destroy all cards on your opponent's side of the field.


    N Rarity
    R Rarity
    Chthonian Polymer
    N Rarity
    R Rarity
    Chthonian Polymer
    Chthonian Polymer
    Trap Normal
    Chthonian Polymer

      Activate only when your opponent Fusion Summons a Fusion Monster. Tribute 1 monster to take control of that Fusion Monster.


      R Rarity
      R Rarity
      Over Capacity
      R Rarity
      R Rarity
      Over Capacity
      Over Capacity
      Trap Normal
      Over Capacity

        When your opponent Special Summons a monster: Banish all face-up Level 2 or lower monsters on the field.


        Level-up Reward

        N Rarity
        UR Rarity
        Armed Dragon LV3
        N Rarity
        UR Rarity
        Armed Dragon LV3
        Armed Dragon LV3
        WIND 3
        Armed Dragon LV3
        • ATK:

        • 1200

        • DEF:

        • 900


        During your Standby Phase: You can send this card to the GY; Special Summon 1 "Armed Dragon LV5" from your hand or Deck.


        R Rarity
        SR Rarity
        Despair from the Dark
        R Rarity
        SR Rarity
        Despair from the Dark
        Despair from the Dark
        DARK 8
        Despair from the Dark
        • ATK:

        • 2800

        • DEF:

        • 3000


        If this card is sent from your hand or Deck to your GY by an opponent's card effect: Special Summon this card.


        SR Rarity
        R Rarity
        Ojama Country
        SR Rarity
        R Rarity
        Ojama Country
        Ojama Country
        Spell Field
        Ojama Country

          Once per turn, you can send 1 "Ojama" card from your hand to the Graveyard to Special Summon 1 "Ojama" monster from your Graveyard. While you control a face-up "Ojama" monster, switch the original ATK and DEF of all monsters on the field. ("Ojama" can include "Ojamuscle".)


          R Rarity
          SR Rarity
          Enchanting Fitting Room
          R Rarity
          SR Rarity
          Enchanting Fitting Room
          Enchanting Fitting Room
          Spell Normal
          Enchanting Fitting Room

            Pay 800 LP; excavate the top 4 cards of your Deck and Special Summon all excavated Level 3 or lower Normal Monsters, also, after that, shuffle the rest back into your Deck.


            N Rarity
            SR Rarity
            Ojama Blue
            N Rarity
            SR Rarity
            Ojama Blue
            Ojama Blue
            LIGHT 2
            Ojama Blue
            • ATK:

            • 0

            • DEF:

            • 1000


            When this card is destroyed by battle and sent to the GY: You can add 2 "Ojama" cards from your Deck to your hand.


            N Rarity
            R Rarity
            Ojamuscle
            N Rarity
            R Rarity
            Ojamuscle
            Ojamuscle
            Spell Normal
            Ojamuscle

              (This card is always treated as a "Ojama" card.) Select 1 face-up "Ojama King". Destroy all "Ojama" monsters on the field, except the selected "Ojama King". It gains 1000 ATK for each monster destroyed this way.


              N Rarity
              SR Rarity
              Armed Dragon LV5
              N Rarity
              SR Rarity
              Armed Dragon LV5
              Armed Dragon LV5
              WIND 5
              Armed Dragon LV5
              • ATK:

              • 2400

              • DEF:

              • 1700


              You can send 1 monster from your hand to the GY, then target 1 monster your opponent controls with ATK less than or equal to the sent monster's ATK; destroy that target. During the End Phase, if this card destroyed a monster by battle this turn: You can send this card to the GY; Special Summon 1 "Armed Dragon LV7" from your hand or Deck.


              N Rarity
              R Rarity
              The Grave of Enkindling
              N Rarity
              R Rarity
              The Grave of Enkindling
              The Grave of Enkindling
              Trap Normal
              The Grave of Enkindling

                You can only activate this card when a monster on your side of the field is destroyed as a result of battle and sent to the Graveyard. You and your opponent each select 1 monster from your respective Graveyards and Special Summon them in Defense Position. Neither monster Special Summoned by this card's effect can change its battle position while it is face-up on the field, except with a card effect.


                R Rarity
                SR Rarity
                Ojama Delta Hurricane!!
                R Rarity
                SR Rarity
                Ojama Delta Hurricane!!
                Ojama Delta Hurricane!!
                Spell Normal
                Ojama Delta Hurricane!!

                  You can only activate this card while "Ojama Green", "Ojama Yellow" and "Ojama Black" are face-up on your side of the field. Destroy all cards on your opponent's side of the field.


                  N Rarity
                  R Rarity
                  Spirit of the Breeze
                  N Rarity
                  R Rarity
                  Spirit of the Breeze
                  Spirit of the Breeze
                  WIND 3
                  Spirit of the Breeze
                  • ATK:

                  • 0

                  • DEF:

                  • 1800


                  As long as this card remains in face-up Attack Position on your side of the field, increase your Life Points by 1000 points during each of your Standby Phases.


                  SR Rarity
                  R Rarity
                  Ojama Knight
                  SR Rarity
                  R Rarity
                  Ojama Knight
                  Ojama Knight
                  LIGHT 5
                  Ojama Knight
                  • ATK:

                  • 0

                  • DEF:

                  • 2500


                  1 "Ojama" monster + 1 "Ojama" monster Select up to 2 of your opponent's Monster Card Zones. The selected zones cannot be used.


                  R Rarity
                  UR Rarity
                  Armed Dragon LV7
                  R Rarity
                  UR Rarity
                  Armed Dragon LV7
                  Armed Dragon LV7
                  WIND 7
                  Armed Dragon LV7
                  • ATK:

                  • 2800

                  • DEF:

                  • 1000


                  Cannot be Normal Summoned/Set. Must be Special Summoned by "Armed Dragon LV5". You can send 1 monster from your hand to the GY; destroy all monsters your opponent controls with ATK less than or equal to that sent monster's ATK.


                  SR Rarity
                  SR Rarity
                  Ojamassimilation
                  SR Rarity
                  SR Rarity
                  Ojamassimilation
                  Ojamassimilation
                  Spell Normal
                  Ojamassimilation

                    Reveal 1 LIGHT Machine Fusion Monster from your Extra Deck and banish any number of "Ojama" monsters from your hand, face-up field, and/or GY; Special Summon Fusion Materials with different names whose names are specifically listed on the card you revealed, from your hand, Deck, and/or GY, equal to the number of monsters banished to activate this effect. You can banish this card from your GY, then target 3 of your banished "Ojama" monsters; shuffle them into the Deck, then draw 1 card.







                    Deck used by Chazz Princeton in RUSH DUEL SEVENS

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